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It was quite a journey, but it is finally here.


Even though the demo was delayed a bit, we are super proud and thrilled of the end result. The demo is very plentiful and meaty slice of the upcoming game. We'd argue that there is at least 3 to even 5 hours of full on goblin gameplay.


The whole team put in such a goblin effort ^o_o^


Few things about the demo:

~ Demo save files will not carry over to the Early Access version

~ The game still needs plenty of audio-visual polish—UI magic, visual sparkles, weird noises, and general goblin grime

~ Controller support is bubbling in the cauldron for Early Access

~ We're conjuring proper graphics settings as we speak

~ Performance optimization is underway

~ Gameplay balance is still being brewed with questionable ingredients

~ Achievements are planned for Early Access

~ Expect bugs—both in the gameplay and skulking in the world



We still highly suggest you to join our Discord server!


We want to hear your feedback, opinions and ideas regarding the demo. Come chat and chill with the community and contribute to the shaping of the game. Or just keep updated on the progress of the game. Plenty of game art, animation showcases & concept posts.



See you at The Hive!


Goblin out. ^o_-^

 
  • Oct 10, 2024

We have reached the point where we take down the Alpha Playtest and start fully focusing on the upcoming demo version of Goblin's Die.


The demo will contain 1-2h of quirky and feature-ready goblin gameplay in a form of the first Act of the game.


Demo will contain sweet new features such as

  • Mutation Station

  • Quartermaster's Shack and

  • generally improved Hive upgrading.


As well as a huge visual update on character models, VFX, level design and lighting. Not to mention a bunch of new gear, materials, recipes and abilities. Enemy behavior and boss encounters fully reworked, of course.


Even if the playtesting phase is over, we still highly suggest you to join our Discord server!


We want to hear your feedback, opinions and ideas. Come chat and chill with the community and contribute to the shaping of the game. Or just keep updated on the progress of the game. Plenty of game art & concept posts.



We also have a Reddit page, if that is more your cup of berry grog.



See you at the demo launch!


Goblin out. ^o_o^

 
  • Aug 12, 2024

Development is running steadily towards our set goals.


We are getting some helping hands from couple of external environment artist, who will help us with the visual polish and design of the game world. Lighting included, so we can have varying moods for different regions realm. Obviously we are super excited about this and some screenshots are soon to come 8)


The enemy AI is also getting updated as we speak. There will be changes to the enemy movement and their targeting system logic.


And, the abilities have gotten their custom icons and the abilities themselves will be soon reworked properly.


 

Devlog

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