Greetings and happy new year!
Before Christmas we updated the demo with a patch v0.5.1 with some new mechanics such as Stamina System, Construction Upgrades and Status Effect Buildups (+general HUD updates like a scalable HP bar).
Onto the more relevant news: Goblin's Die will be participating the Steam Next Fest February 2026!
And we've been prepping for this with a new and tasty official announcement trailer which we will be sharing publicly very soon. Atm we are aiming to make a splash with a media outreach most likely this week.
As it has been stated, we are planning to release the game on Early-Access asap after the February's Next Fest has ended. So we've been of course working on the EA content alongside everything else. The main focus has been the Aqueducts, but also we've been fixing up the Dark Swamp area based on the most recent playtest feedback.
The Equipment Durability is still a mechanic we are working on. The main point being that this would encourage players to use a wider variety of equipment and experiment with different builds. Repairing gear will be possible, but items will slowly depreciate after multiple repairs.
But yeah. Lot of buzzing on the announcement stuff all-around and prepping for the NF.
Have a great start of the year!
Ps. We are hosting + streaming a spontaneous 'Play With The Devs' on our Discord server next Monday (12.1.26). If this sort of things is your jam then be sure to be there!
Here are some new faces who need names...
















