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Greetings! It's time for the November dev log!


The Dark Swamp playtest came and went, and we want to thank everyone who crash-tested the new region and shared their thoughts with us. We received a lot of valuable feedback that will help us make the experience even more fun and engaging.


We’ve also just updated the demo to v0.5.0, as quite a few things have changed since the last patch. You can read the full patch notes in the #patches channel.


So what’s next?

  • We’re currently iterating on the Dark Swamp based on your feedback and finishing up content that was cut due to time constraints. These would include:

    • The cut troll boss

    • Economy rework with some additions ( items + nodes )

    • Map + Quests for the area


  • We’ve also been working on the area beyond the swamp — the Aqueducts — for quite some time already.

    • The layout is shaping up nicely, and most of the new enemies are done and animated.

    • The art team is busy producing new decorations and procedural content as we speak.

    • Boss fights and economy work are starting soon.


That’s mainly the world content — but we’re also brewing some new mechanics! Now dig these:

  • Equipment Durability is on its way ( let us know your thoughts! )

    • This will encourage players to use a wider variety of equipment and experiment with different builds.

    • Repairing gear will be possible, but items will slowly depreciate after multiple repairs.

  • Stamina system is something that we have discussed ( another important topic to bring in your thoughts! )

    • The idea is that we'd take away general cooldowns and instead would have a stamina bar that would decrease as you perform actions and move around

    • We could add variety to food values / gear / mutations that would alter the max cap of the stamina bar

  • We’re reworking the status effect system ( Burn, Poison, Bleed, etc. ) to make it more interesting.

    • The idea is that players must build up status “gauges” before the effect actually triggers — but once it does, it’ll hit harder and feel more impactful and satisfying.

  • Stations are getting some love too.

    • Players will now need to build them, instead of stations upgrading automatically in the background as the Hive levels up.

    • Upgrading a station will come with visual changes and other gameplay benefits — more on that later.


I think that is most of the news for now. We'll keep you updated. And please, do start a discussion if you have any requests, thoughts, or even worries on the upcoming features. No filter required. Just blurt it out and let's ponder things together :)


Have a nice November, goblins!


Ps. I'll drop some Dark Swamp screencaps here in case you missed the playtest. We've forgotten to update the website devlogs, sorry. If you want to ensure to get the latest news, consider joining our Discord.


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It was quite a journey, but it is finally here.


Even though the demo was delayed a bit, we are super proud and thrilled of the end result. The demo is very plentiful and meaty slice of the upcoming game. We'd argue that there is at least 3 to even 5 hours of full on goblin gameplay.


The whole team put in such a goblin effort ^o_o^


Few things about the demo:

~ Demo save files will not carry over to the Early Access version

~ The game still needs plenty of audio-visual polish—UI magic, visual sparkles, weird noises, and general goblin grime

~ Controller support is bubbling in the cauldron for Early Access

~ We're conjuring proper graphics settings as we speak

~ Performance optimization is underway

~ Gameplay balance is still being brewed with questionable ingredients

~ Achievements are planned for Early Access

~ Expect bugs—both in the gameplay and skulking in the world


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We still highly suggest you to join our Discord server!


We want to hear your feedback, opinions and ideas regarding the demo. Come chat and chill with the community and contribute to the shaping of the game. Or just keep updated on the progress of the game. Plenty of game art, animation showcases & concept posts.



See you at The Hive!


Goblin out. ^o_-^

 
  • Oct 10, 2024

We have reached the point where we take down the Alpha Playtest and start fully focusing on the upcoming demo version of Goblin's Die.


The demo will contain 1-2h of quirky and feature-ready goblin gameplay in a form of the first Act of the game.


Demo will contain sweet new features such as

  • Mutation Station

  • Quartermaster's Shack and

  • generally improved Hive upgrading.


As well as a huge visual update on character models, VFX, level design and lighting. Not to mention a bunch of new gear, materials, recipes and abilities. Enemy behavior and boss encounters fully reworked, of course.

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Even if the playtesting phase is over, we still highly suggest you to join our Discord server!


We want to hear your feedback, opinions and ideas. Come chat and chill with the community and contribute to the shaping of the game. Or just keep updated on the progress of the game. Plenty of game art & concept posts.



We also have a Reddit page, if that is more your cup of berry grog.



See you at the demo launch!


Goblin out. ^o_o^

 

Devlog

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